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NekoView.h
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1992-04-03
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#import <appkit/View.h>
// based on xneko by Masayuki Koba
#define BITMAP_WIDTH 32
#define BITMAP_HEIGHT 32
#define MAX_TICK 9999 /* Odd Only! */
#define IDLE_SPACE 6
#define STATE_STOP 0
#define STATE_JARE 1
#define STATE_KAKI 2
#define STATE_AKUBI 3
#define STATE_SLEEP 4
#define STATE_AWAKE 5
#define STATE_U_MOVE 6
#define STATE_D_MOVE 7
#define STATE_L_MOVE 8
#define STATE_R_MOVE 9
#define STATE_UL_MOVE 10
#define STATE_UR_MOVE 11
#define STATE_DL_MOVE 12
#define STATE_DR_MOVE 13
#define STATE_U_TOGI 14
#define STATE_D_TOGI 15
#define STATE_L_TOGI 16
#define STATE_R_TOGI 17
#define TIME_STOP 4
#define TIME_JARE 10
#define TIME_KAKI 4
#define TIME_AKUBI 3
#define TIME_AWAKE 3
#define TIME_TOGI 10
#define Space (0.0*BITMAP_WIDTH)
#define Mati2 (1.0*BITMAP_WIDTH)
#define Jare2 (2.0*BITMAP_WIDTH)
#define Kaki1 (3.0*BITMAP_WIDTH)
#define Kaki2 (4.0*BITMAP_WIDTH)
#define Mati3 (5.0*BITMAP_WIDTH)
#define Sleep1 (6.0*BITMAP_WIDTH)
#define Sleep2 (7.0*BITMAP_WIDTH)
#define Awake (8.0*BITMAP_WIDTH)
#define Down1 (9.0*BITMAP_WIDTH)
#define Down2 (10.0*BITMAP_WIDTH)
#define Up1 (11.0*BITMAP_WIDTH)
#define Up2 (12.0*BITMAP_WIDTH)
#define Left1 (13.0*BITMAP_WIDTH)
#define Left2 (14.0*BITMAP_WIDTH)
#define Right1 (15.0*BITMAP_WIDTH)
#define Right2 (16.0*BITMAP_WIDTH)
#define DownLeft1 (17.0*BITMAP_WIDTH)
#define DownLeft2 (18.0*BITMAP_WIDTH)
#define DownRight1 (19.0*BITMAP_WIDTH)
#define DownRight2 (20.0*BITMAP_WIDTH)
#define UpLeft1 (21.0*BITMAP_WIDTH)
#define UpLeft2 (22.0*BITMAP_WIDTH)
#define UpRight1 (23.0*BITMAP_WIDTH)
#define UpRight2 (24.0*BITMAP_WIDTH)
#define DownTogi1 (25.0*BITMAP_WIDTH)
#define DownTogi2 (26.0*BITMAP_WIDTH)
#define UpTogi1 (27.0*BITMAP_WIDTH)
#define UpTogi2 (28.0*BITMAP_WIDTH)
#define LeftTogi1 (29.0*BITMAP_WIDTH)
#define LeftTogi2 (30.0*BITMAP_WIDTH)
#define RightTogi1 (31.0*BITMAP_WIDTH)
#define RightTogi2 (32.0*BITMAP_WIDTH)
@interface NekoView:View
{
int NekoTickCount;
int NekoStateCount;
int NekoState;
int MouseX;
int MouseY;
int PrevMouseX;
int PrevMouseY;
NXRect NekoPos;
int NekoMoveDx;
int NekoMoveDy;
NXPoint NekoLastXY;
NXRect NekoLastIcon;
double NekoSpeed;
id bitmaps;
id inspectorPanel;
id infoWindow;
int randCount1;
}
- TickCount;
- SetNekoState: (int) SetValue;
- DrawNeko: (NXCoord) DrawIcon;
- NekoDirection;
- (BOOL) IsNekoDontMove;
- (BOOL) IsNekoMoveStart;
- CalcDxDy;
- oneStep;
- NekoAdjust;
- setBitmaps:anObject;
- bitmaps;
- initFrame:(const NXRect *)frameRect;
- drawSelf:(const NXRect *)rects :(int)rectCount;
- sizeTo:(NXCoord)width :(NXCoord)height;
- (const char *) windowTitle;
- inspector:sender;
- (BOOL) useBufferedWindow;
- findImageNamed:(const char *)name;
@end